Details of gameplay for both sets will be discussed below.ĭouble-9 set: 55 tiles, suits 0-9 10 tiles per 10 suitsĭouble-12 set: 91 tiles, suits 0-12 13 tiles per 13 suits Mexican train is most frequently played with a double-12 set of dominoes but double-9 sets are equally effective for gameplay. MATERIALS: Domino set, center hub, train markers NUMBER OF PLAYERS/DOMINO SET: 2-4 Players/double-9 set, 2-8 Players/double-12 set, 9-12 Players/double-15 or -18 set. A player who holds the double blank in their hand at the end of a round gets 50 points, but a blank half has no value other than the number on the other half.OBJECTIVE: Be the first player to play/get rid of all your dominoes, or play as many high-value dominoes as possible on each turn. If it does, the player who played a double as their last move gets 50 points. When a round for each double has been played, the game is over and player with the lowest score wins. In each subsequent round, the highest double drawn that has not yet been used to start a round starts the next round. Dominoes double 12 free#The latter situation can occur if someone plays a double that no longer has three remaining free dominoes to play on it and the boneyard is exhausted.Īt the end of each round, each player sums up the spots on the dominoes in their hand, which becomes their score for that hand and is added to their running total. Ending a round Ī round is over when either one player plays the last domino in their hand or no players can make a legal play. Once three matching dominoes are played to finish the chicken foot, the next player may play a domino on any matching endpoint, including any of the three branches of the new chicken foot. Any player who does not have a domino matching the played double must draw a domino from the bone pile and then play it if it matches or pass. The end result will look like a chicken foot (hence the name of the game) with the double having one domino laid perpendicular to one side, and three more dominoes, the 'chicken toes', on the opposite side, the middle being perpendicular and the other two at 45 degrees to perpendicular. The three dominoes played against the double 4 are played on the long side opposite the side originally played. No other dominoes can be played until three more 4's are played against the other side of the double 4. For example, if a player played a double 4 on the end of a 6/4 domino they would lay it long side against the end with the 4 and call "Chickie Fours". A double is played with its long side against the endpoint, and no other play can be made until three matching dominoes have been played on the other side Chicken foot and chicken toes Īny time a player plays a matching double on an endpoint, the player calls "Chickie (number)" to indicate they have started a new "chicken foot". If no player can play or draw, the round ends.Īn example of a chicken foot, played with fours. If the boneyard has been emptied, any player who cannot play simply passes. If a player is unable to match any exposed dominoes, they must draw one domino from the bone pile and either play it if possible or pass. Once all four sides of the double are filled, the player to the left of the last person to fill the double can play any domino in their hand that matches an exposed end of a played domino. No other plays can be made until all four sides of the double are filled. If that domino does not match, their turn passes to the next player. If a player cannot play because they do not have a matching domino, then the player must draw one domino from the boneyard. The next player plays another matching domino on a remaining side, and this continues until all four sides are filled. The starting player must play a matching domino (one with an end of the same value as the double) from their hand on one of the four sides of the double, with the matching end against the double. The player drawing the highest value begins the round and everyone returns their drawn domino to the boneyard. In the first round only, everyone draws a single domino from the boneyard. until the last round using the double blank). (In each succeeding round, the next lowest double is found and placed as the starting point: 11, 10, 9, etc. The round begins with the highest double being placed in the center of the layout to start the game (using a double-twelve set, this would be the double 12). The completed thing looks like a Y with a line through the middle.) The first round The other two go on the opposite side at 45 degree angles. One lines up at a right angle To the original double. (Some people play that you only complete three sides, not four directions. All four sides of the opening double must be covered before play can continue. A typical opening setup for the first round of a game.
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